10 Questions for Bruce McCorkindale

Writer. Penciller. Inker. Animator. Bruce McCorkindale has got you covered. He’s a multi-talented type from Omaha, Nebraska. His comics credits include writer/artist turns on The Falling Man, Negative Burn, and Chamelia. You’ve also seen his inking work on Star Trek: Deep Space Nine, Black Orchid, The Wretch, Rune Vs. Venom, Marvel Time Slip, and the current Image Comics series Golly! He also produces animation through his Action Impulse Studios.

His most recent efforts include Golly!, The Falling Man, and Chamelia. Find out more about Bruce at www.brucemccorkindale.com and www.actionimpulse.com.

Question 1: When did you first decide that you wanted to create your own comics for a living?

When I was eight, during a summer vacation at my grandparents’ cabin in Minnesota. I read a huge pile of Marvel comics, filled up a 200+ page tablet with my own comics, and decided on the ride home that there was no other career.

Question 2: Who has had the biggest influence on you outside the comics industry, and how did they affect your life?

My parents, for being so encouraging about such an improbable and impractical career as comics. It’s amazing how fast kids can be discouraged with a small word or two, and I never heard discouraging word one.

Question 3: Who has had the biggest influence on your comics career, and how has that person changed your work?

Jack Kirby. I’ve never taken acid, but I’ve heard people say that after you’ve done it, you never perceive things quite the same way. That’s how I felt about Jack’s work. It was like the creative equivalent of a big bang.

Question 4: What do you do to recharge your creative batteries?

Try something new. I have certain habits and patterns that are sort of necessary to get the work done, but it can also lead to redundancy. Sometimes I like to try working in a style that isn’t comfortable, and get a new perspective.

Question 5: Describe your typical work routine.

I work on a lot of different types of projects, so it’s hard to have a typical routine. One day I might be writing, penciling, inking, coloring, or lettering. I also do a lot of animation for my commercial studio, Action Impulse Studios, so that can take me into a whole different world. The only thing typical in my routine is insanely long hours.

Question 6: What writing, drawing, or other tools do you use?

It’s a pretty interesting split between natural media and digital tools. One day I might be inking an illustration with a 50-year old pen point that I found on eBay, and the next day I might be digitally “inking” Brook Turner’s pencil art for Golly! in Photoshop. I really enjoy traditional media and digital media about evenly.

Question 7: What element of your work gives you the most personal satisfaction?

The storytelling, whether that’s with prose or pictures. My scripting output has been surprisingly light, given this preference, but I’m constantly trying to rectify that. Right now, I’m having a lot of fun writing and illustrating a three-issue series for Chimaera, Chamelia. The similarity of names is purely coincidence.

Question 8: What has been the most rewarding project in your professional career – in or out of comics – and why?

Actually, it might be the aforementioned Chamelia project! It was daunting to actually write, illustrate, color, and letter an entire book, and I was pretty happy with the way it turned out. On a purely geek level, it was kind of mind-blowing, early on, to ink a Curt Swan story. His Superman was probably one of the very first things I ever read, so my hands actually shook before I laid ink on his stuff. It was exciting.

Question 9: We’ve all met very talented newcomers who are trying to get their first professional projects. What’s the best advice you’ve ever heard given to a promising new creator?

Trust your own voice. I heard this advice early on from comic art professionals at conventions, and also from instructors at college when I was studying creative writing. It’s advice that has slipped in and out of my own consciousness over the years, and I would encourage others to never forget it.

Question 10: Time to get philosophical: What’s the most important “big idea” that you’ve learned in life – in or out of comics – and why is it important?

Balance. It’s a big theme in my book The Falling Man, and it’s another of those big ideas that I can’t seem to make stick in my own life. It’s great to hone and perfect your art, but if you don’t have a real life on the other side to draw from, then the art — and everything else — is going to suffer.

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10 Questions for Ande Parks

Ande Parks
When you line up the residents of planet Earth in order of charm and charisma, Ande Parks is way to the front of that line. He’s a multi-talented guy who’s made a name as one of best inkers in the business (Green Arrow, Ant-Man, Exterminators, El Diablo, etc.), and as a writer of the acclaimed graphic novels Union Station and Capote in Kansas. He’s also written comics as diverse as the superheroics of Daredevil and the political satire of Uncle Slam.

He lives in Baldwin City, Kansas (where he may be better known as a member of the local school board). Want to catch up with Ande? Your best chance is on Facebook.

Question 1: When did you first decide that you wanted to create your own comics for a living?

After a couple of pointless years of college. I only went because that’s what was expected. I had no idea what I wanted to do for a living. After a couple of years, I decided to give comics a try. I liked inking, so I got a job at Pizza Hut and started doing samples and going to shows.

Question 2: Who has had the biggest influence on you outside the comics industry, and how did they affect your life?

Something in my genes makes me stubborn and independent, and those two things are essential for making a go of it in this silly business. My dad has probably influenced me more than anyone. After that, my mom, and then my lovely wife. My wife’s support has meant more to me than just about anything in the 18 years of our marriage.

Question 3: Who has had the biggest influence on your comics career, and how has that person changed your work?

I fell in love early with Jack Kirby and Neal Adams. The biggest overall influence, though, has probably been Frank Miller. His voice pushes me to be bolder, simpler, more direct, whether I’m writing or inking.

El DiabloQuestion 4: What do you do to recharge your creative batteries?

Usually, I turn to the little bookshelves right next to my drafting table. Those shelves are full of work I love, from Neal Adams’ Batman work to lots of Kirby to the best of John Byrne. Oh, and lots and lots of Frank Miller. Also close at hand are the Kurtzman EC war books. Sometimes, when I need help writing, I’ll read some prose that I love or put in a movie with great writing; some Welles, Scorsese, or the Coen Brothers.

Question 5: Describe your typical work routine.

I try not to work more than six hours a day, by which I mean six hours actually spent at the board or writing. That doesn’t seem like a lot, but that is six hours of real concentration, and that’s about all I can muster, happily. How many hours of real concentration does the average person in the workplace pull off each day? The kids are in school now, so I try to get most of the work done during the day. I often put in some hours at night, though. I left things like all-nighters behind a long time ago — I’m too old for that nonsense.

Question 6: What writing, drawing, or other tools do you use?

I ink with Hunt 102 and Brause 511 pens, and a Raphael #3 brush. I write with Word.

Question 7: What element of your work gives you the most personal satisfaction?

Knowing that I have written a scene such that it fulfills my expectations is the greatest joy in my career. It happens very infrequently.

Question 8: What has been the most rewarding project in your professional career – in or out of comics – and why?

The four year run on Green Arrow with Hester, and Capote In Kansas. To be identified artistically with a character that Neal Adams did such incredible work on is mind-blowing. With Capote, I feel like I did a genre I love, historical fiction, about as well as I am capable of.

Question 9: We’ve all met very talented newcomers who are trying to get their first professional projects. What’s the best advice you’ve ever heard given to a promising new creator?

I don’t know where I got this, but I always tell people who come up to me at shows, saying they want to do comics, to go ahead and get busy! It’s not like you need a huge budget to make a comic. Draw it on some typing paper and head down to Kinko’s with a few bucks. Do some good work, don’t give up, and things will happen.

Question 10: Time to get philosophical: What’s the most important “big idea” that you’ve learned in life – in or out of comics – and why is it important?

Find out who you are and don’t be afraid to be that… whatever it is.

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10 Questions for Steven Philip Jones

Steven Philip JonesSteven Philip Jones is a writer with a broad body of work, including comics, prose fiction, and non-fiction. His comic books include Talismen: Return of the Exile (Atlantis Studios/www.talismenseries.com); Talismen: “Calling the King”; Little Dragon: “Albedo 0.39” and “Under the Opaque Sky”; Borderman (Gateway Monthly) Reanimator; H.P. Lovecraft in Color; Dracula; Dracula: The Lady in the Tomb; Dracula: The Suicide Club; Invaders from Mars I and II; Carmilla; Street Heroes 2005; Seduction: “Second Stringer”; Alien Nation: A Breed Apart; Halloween Horror: “Kin” (Malibu Graphics) Worlds of H.P. Lovecraft ; Nightlinger; Tatters; Sherlock Holmes: Adventure of the Opera Ghost; Sherlock Holmes: The Strange Case of Dr. Jekyll & Mr. Holmes (Caliber Comics), Scales of the Dragon: “Mighty 1”, “Vanguard”; Wolverstone & Davis (Sundragon Comics), and August (Arrow Comics).

Whew! Take a breath…

He’s also written novels and novellas, including the mystery adventure King of Harlem (Mundania Press, May 2005) The Bushwhackers (Avalon Books, 2004),
“The Curse of Wrigley Field” in the anthology All About Murder. He also wrote two young adult manuscripts adapting Spawn for Todd McFarland Productions International. His non-fiction includes articles on comics and Sherlock Holmes.

The Iowa-based author’s current projects include a graphic novel adaptation of People that Time Forgot (for Campfire Comics), Worlds of H.P. Lovecraft II, and Sherlock Holmes (both for TransFuzion Studios). You can learn more about Steven and his projects at www.stevenpjones.com.

Question 1: When did you first decide that you wanted to create your own comics for a living?

In 1976 when I turned 16. I had already decided to become a writer, and the year before I fell in love with comics and decided to pursue the medium as a career.

Question 2: Who has had the biggest influence on you outside the comics industry, and how did they affect your life?

My parents. They raised me.

Question 3: Who has had the biggest influence on your comics career, and how has that person changed your work?

Gary Reed. He continued it when it seemed dead, and has been a source of inspiration and encouragement ever since.

Question 4: What do you do to recharge your creative batteries?

Change projects.

Question 5: Describe your typical work routine.

Write as much as I can whenever I can.

King of Harlem coverQuestion 6: What writing, drawing, or other tools do you use?

Computer, typewriter, reference books, libraries, book shops, friends and acquaintances, internet.

Question 7: What element of your work gives you the most personal satisfaction?

When someone tells me they read something I wrote and liked it. It’s great to know you’ve entertained someone.

Question 8: What has been the most rewarding project in your professional career – in or out of comics – and why?

TALISMEN. It was great to collaborate with someone as talented as Barb Jacobs while having complete creative control of a story we created. And the results were fantastic, mostly due to Barb.

Question 9: We’ve all met very talented newcomers who are trying to get their first professional projects. What’s the best advice you’ve ever heard given to a promising new creator?

If you don’t live, eat and breathe the desire to write (or draw), then find something else to do. Your passion has to be that great to succeed.

Question 10: Time to get philosophical: What’s the most important “big idea” that you’ve learned in life – in or out of comics – and why is it important?

Life is hard, so if opportunities come you’d best pounce on them not matter the difficulties, or later you will wish you had. Most of all, though, nothing is more important than family.

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Discuss “10 Questions” in the ComicsCareer.Com Forum.

Are you a professional comics creator? Participate in the 10 Questions project.